Camerawork
The first example of camerawork in this extract is the close
up of Lara's face when she discovers her partners have been killed and it shows
her emotion of pure panic the close up can really help the audience feel how
the character feels because she goes from in delight of seeing the gold rock to
being shocked to see her partners throat cut.
The second example I will mention is the over the shoulder
shot at the beginning of the extract where the camera has spun round over her
shoulder and you can see the statue above her and this statue turns out to be
very significant as she climbs it and the thing she finds is what causes the
whole building to crumble.
Mise-en-scene
A huge chest full of golden treasures is one of the main
elements of the tomb. It create an effect of wonder around the tomb and
references older films from a similar genre, for example the Indiana Jones
franchise, where chests of gold like this one were often found by the title
character himself.
The second example that I will mention is the weaponry they
use, the weaponry the use isn't new and fast in fact some of it is for example
Lara's guns but you would expect that from her as she is a very stereotypical
spy who would have the newest equipment, but some of it is very old fashioned
like the crossbows that the antagonists have.
Editing
The first example of editing that I will talk about is the
Slow motion shot of the protagonist Lara Croft coming out of the water at the
end when she knows she is safe she rises through the water majestically and is
relived that she has got out of the situation she was in as it was very
dangerous and she managed to grab onto a shark that pulled her to safety.
CGI is used in this extract when Lara lets light shine
through the yellow orb. This computer generated ray of light is used to
emphasize the wonder and amazement of the artefact. The audience knows that it
is very important because of the incredible ray of light that it produced.
Soundtrack
The music when the group first enter the tomb is very grand
and swells when then you first see the details of the tomb. It creates a
feeling of ancient grandeur around the place and makes the audience feel that
it is very significant to the story and was once a very important tomb.
The second example i will mention is the Diegetic sounds of
the guns bullets firing and clanking against metal these noises had obviously
been emphasized to sound more forced and make the scene look more intense and
as it was louder the tension increased and left the audience on the edge of
their seat.
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